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Perhaps my favourite addition in War of the Chosen is the soldier bonds system. The system is designed to add more character-forming foibles to your squads, and to encourage you to diversify by benching tired soldiers to develop others. If an obsessive soldier's clip is empty there's a chance they will use their first action in a turn to reload-anyone who mashes the reload key constantly in an FPS will sympathise. Jake Solomon gave the 'obsessive' trait as an example. You can send a tired soldier into battle, but there's a chance they will earn quirky traits. In War of the Chosen soldiers become tired if you use them in multiple successive missions. You have to be careful with them, though.
![xcom 2 save game editor war of the chosen xcom 2 save game editor war of the chosen](https://vignette.wikia.nocookie.net/xcom/images/0/04/2013-12-26_00001.jpg)
If you build a training facility, you can then spend these points on your standard XCOM-trained soldiers. Clever tactical moves such as successful flank shots in combat have a chance of generating points. You're going to want to take at least one of them out.īut what about your normal soldiers? XCOM has its own pool of ability points. If you manage to keep the Avenger safe, the Chosen will turn up in the game's final missions to make things especially hard. If the Chosen get the upper hand in a campaign you will have to play this mission to save yourself. The Chosen ultimately want to find the Avenger, shoot it down with a huge gun and attack the wreckage to recapture the Commander and destroy the XCOM project. The more knowledge they gain, the more powerful they become. Initially your alien nemeses are hunting 'knowledge', which they can acquire in a few different ways, including kidnapping yours soldiers from the battlefield and imprisoning them (you can break them out later). In the bar aboard the Avenger, if you zoom in there's a radio station playing with its own DJ.
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In the ship between missions you'll hear Advent news reports spinning your missions. Solomon felt that the strategy layer was a little cold in XCOM-"this is my fault," he says-so expect loads more chatter. They can run operations on the strategy layer to disrupt your campaign, and they will even taunt you in the command centre. The result is three distinct alien heroes that will dog XCOM's efforts in battle and on the campaign map. The team saw the nemesis system in Shadow of Mordor and wondered how those persistent rivalries would work in the context of an XCOM 2 campaign.